Quantcast
Channel: Designing Sound
Browsing all 75 articles
Browse latest View live

The Sound of “Alice in Wonderland”

Last friday I watched “Alice in Wonderland“. Personally I like the way Tim Burton focused this “version” of Alice. A lot of detail, really beautiful art and a fantastic new adventure, with all kind of...

View Article



Image may be NSFW.
Clik here to view.

Exclusive Interview with Jeremy Peirson and Laurent Kossayan, Sound...

Jeremy Peirson (JP) and Laurent Kossayan (LK), sound supervisors on Breck Eisner’s “The Crazies” took some time out of their schedule to rap about the sound design for the remake of George Romero’s...

View Article

Image may be NSFW.
Clik here to view.

Game Audio at Gamefest 2010: Presentations and Recordings

Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now...

View Article

Image may be NSFW.
Clik here to view.

Avid Presents the New Generation of Pro Tools

Avid has just released Pro Tools 9, the new version of the industry standard DAW, now packed with more features (including very cool news for post-sound guys, both LE and HD users) and also a new...

View Article

Image may be NSFW.
Clik here to view.

“Oddworld: Stranger’s Wrath”– Dev Diary 3: Audio

Sound designer Michael Taylor has published an interesting article about his experience on porting audio from “Oddworld: Stranger’s Wrath” (Xbox) to FMOD (for PC and PS3). Welcome to the third...

View Article


Image may be NSFW.
Clik here to view.

Audio Implementation Greats #10: Made for the Metronome

[Written by Damian Kastbauer for Designing Sound] RedFly/Frank Teran If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long...

View Article

Image may be NSFW.
Clik here to view.

Skip Lievsay Talks “True Grit” Mix

Great interview on In Contention with Skip Lievsay (Re-recording Mixer, Supervising Sound Editor) talking about the sound supervision and mix of “True Grit”. Continuing today with our week-long look...

View Article

Image may be NSFW.
Clik here to view.

Tips on Audio Creation for iPhone

More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically...

View Article


Image may be NSFW.
Clik here to view.

Analog Worldization

Guest contribution by Cormac Donnelly I am, at heart, a techno-nostalgiast and I’ve worked with tape machines of one kind or other for most of my career. When I sold my 2” multi-track, in 2010, I...

View Article


Image may be NSFW.
Clik here to view.

Experiments with Digital Microphones

While AES42 compliant digital microphones are relatively new to the audio world, they’re not “brand-spanking” new. There have been several on the market for a few years now, and new ones are slowly...

View Article

The Sound of "Alice in Wonderland"

Last friday I watched “Alice in Wonderland“. Personally I like the way Tim Burton focused this “version” of Alice. A lot of detail, really beautiful art and a fantastic new adventure, with all kind of...

View Article

Image may be NSFW.
Clik here to view.

Game Audio at Gamefest 2010: Presentations and Recordings

Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now...

View Article

Image may be NSFW.
Clik here to view.

"Oddworld: Stranger’s Wrath"– Dev Diary 3: Audio

Sound designer Michael Taylor has published an interesting article about his experience on porting audio from “Oddworld: Stranger’s Wrath” (Xbox) to FMOD (for PC and PS3). Welcome to the third...

View Article


Image may be NSFW.
Clik here to view.

Audio Implementation Greats #10: Made for the Metronome

[Written by Damian Kastbauer for Designing Sound] RedFly/Frank Teran If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long...

View Article

Image may be NSFW.
Clik here to view.

Skip Lievsay Talks “True Grit” Mix

Great interview on In Contention with Skip Lievsay (Re-recording Mixer, Supervising Sound Editor) talking about the sound supervision and mix of “True Grit”. Continuing today with our week-long look...

View Article


Image may be NSFW.
Clik here to view.

Tips on Audio Creation for iPhone

More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically...

View Article

Image may be NSFW.
Clik here to view.

Analog Worldization

Guest contribution by Cormac Donnelly I am, at heart, a techno-nostalgiast and I’ve worked with tape machines of one kind or other for most of my career. When I sold my 2” multi-track, in 2010, I...

View Article


Image may be NSFW.
Clik here to view.

Experiments with Digital Microphones

While AES42 compliant digital microphones are relatively new to the audio world, they’re not “brand-spanking” new. There have been several on the market for a few years now, and new ones are slowly...

View Article

Image may be NSFW.
Clik here to view.

Does Bit or Sample Rate Reduction Affect Loudness Measurements?

A few nights ago, I was struck by an idea that hadn’t occurred to me previously. I was prepping for a presentation on loudness metering at a game development studio that would take place the following...

View Article

Image may be NSFW.
Clik here to view.

The Cinematic Toy Piano

Guest Contribution by Ali Lacey the wonders of eBay When someone mentions a Toy Piano, the last things you would think are 50Hz Booms, sub drops, eerie textures, bows and big percussive hits. But have...

View Article
Browsing all 75 articles
Browse latest View live




Latest Images