Using Convolution Reverb For Designing Lo-Fi Sounds
When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click...
View ArticleFACT Magazine: Bratislava’s LOM is bringing affordable field recording to the...
Photo courtesy of FACT In this article, John Twells explores the work of Jonáš Gruska in providing relatively low-cost equipment for field recordists. Gruska, the founder of LOM and creator of the...
View ArticleAn Ensemble of Instruments by Fedde ten Berge: “Of Nature and Things”
Of Nature and Things is a series of sound art installations by Dutch sound designer Fedde ten Berge, where he collaborated with ceramicist Frank van Os. Three ceramic pieces were built that cause the...
View ArticleCharacter Space: Defining Characters with Sound
In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that...
View ArticleThe New York Times: Listen to the World
Image from The New York Times In this year’s Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several...
View ArticlepostPerspective: The Meg: What does a giant shark sound like?
Image from postPerspective In this article, Jennifer Walden explores the work of Erik Aadahl, Ethan Van der Ryn, Jason Jennings and the E² Sound team on Warner Bros. Pictures’ The Meg. The music is...
View ArticleCreative Field Recording: How to Record Quiet Nature Sounds
Image from Creative Field Recording In this article, Paul Virostek gives an overview of the challenges which field recordists face while recording quiet outdoor spaces and how he deals with “the threat...
View ArticleKeith Bound: How Sounds Optimise Audience Engagement in Movies
Image from LinkedIn In the 6th part of his Science of Storytelling series, Keith Bound PhD outlines the specific psychological effects of common horror-thriller sounds on moviegoers. “When a diegetic...
View ArticleFluidity – Streamlining your workflow
When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this...
View ArticlepostPerspective: Audio post for Netflix docu-series Wild Wild Country
Image from postPerspective In this article, Jennifer Walden explores the work of Brent Kiser and the Unbridled Sound team on Chapman and Maclain Way’s docu-series Wild Wild Country. “The material...
View ArticleUsing Convolution Reverb For Designing Lo-Fi Sounds
When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click...
View ArticleFACT Magazine: Bratislava’s LOM is bringing affordable field recording to the...
Photo courtesy of FACT In this article, John Twells explores the work of Jonáš Gruska in providing relatively low-cost equipment for field recordists. Gruska, the founder of LOM and creator of the...
View ArticleAn Ensemble of Instruments by Fedde ten Berge: “Of Nature and Things”
Of Nature and Things is a series of sound art installations by Dutch sound designer Fedde ten Berge, where he collaborated with ceramicist Frank van Os. Three ceramic pieces were built that cause the...
View ArticleCharacter Space: Defining Characters with Sound
In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that...
View ArticleThe New York Times: Listen to the World
Image from The New York Times In this year’s Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several...
View ArticlepostPerspective: The Meg: What does a giant shark sound like?
Image from postPerspective In this article, Jennifer Walden explores the work of Erik Aadahl, Ethan Van der Ryn, Jason Jennings and the E² Sound team on Warner Bros. Pictures’ The Meg. The music is...
View ArticleCreative Field Recording: How to Record Quiet Nature Sounds
Image from Creative Field Recording In this article, Paul Virostek gives an overview of the challenges which field recordists face while recording quiet outdoor spaces and how he deals with “the threat...
View ArticleKeith Bound: How Sounds Optimise Audience Engagement in Movies
Image from LinkedIn In the 6th part of his Science of Storytelling series, Keith Bound PhD outlines the specific psychological effects of common horror-thriller sounds on moviegoers. “When a diegetic...
View ArticleFluidity – Streamlining your workflow
When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this...
View ArticlepostPerspective: Audio post for Netflix docu-series Wild Wild Country
Image from postPerspective In this article, Jennifer Walden explores the work of Brent Kiser and the Unbridled Sound team on Chapman and Maclain Way’s docu-series Wild Wild Country. “The material...
View Article